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This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. For a pre-Renewal version of this article, click here. Job Base(s) Swordman Job Type 2-1 Changes At Prontera× Chivalry Number of Skills 10 Total Skill Points 76 Total Quest Skills 1 Job Bonuses STR AGI VIT INT DEX LUK +8 +2 +10 +0 +6 +4 + ← クリックで目次を開く Overview Job Change Guide BuildsHybrid AGI Two-Hand Sword VIT SVD AGI-Spear AGI-Crit Muramasa EquipmentTanking/Pure Defensive Leveling/+Damage EXP MvP (Killing) PvP WoE Class DataSkills Quest Skills Soul Link Job Bonuses ASPD External Links Overview The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE× skills like the famed Bowling Bash× and the spear× exclusive skill, Brandish Spear×. Job Change Guide See Knight Job Change Guide for detailed information. Changing into a Knight from a Swordman requires the player to complete a number of tasks Item Collection A Written Test Battle Test Word Association Quiz A test of self control Personality Quiz After completing these tests, the player will be transformed into a Knight. All this takes place inside the Prontera× Chivalry (Prontera xx, yy). Builds This page has been marked as being in need of links to other iRO Wiki pages. Hybrid STR 70-90 AGI 60-90 VIT 60-90 INT 1 DEX 40-50 LUK 1 Weapon Elemental× or Card×ed Spear×s or Two Handed Sword×s These knights try to get the best of both realms. By having a good chemistry of AGI× and VIT× depending on the user's playing style, they gain survivability in some areas while losing it in others. Hybrids are denoted by which stat is the highest. AGI-VIT Knights usually stick with a setup similar to an AGI knight. VIT-AGI Knights, likewise, generally stay with the setup of a VIT Knight. Ranking by efficiency, players tend to use AGI-VIT combination because of its higher ASPD× which allows players to do Pierce× chaining or if not solo with Twohand Quicken× with a decent ASPD. This build was the best for pre-Transcendent patch Knight dueling. AGI Two-Hand Sword STR 90-100 AGI 80-99 VIT 10-30+ INT 1 DEX 40-60 LUK 1-10 Weapons Elemental Two Handed Swords or Carded Two Handed Swords AGI Knights believe that the best way to decrease damage is to prevent it from ever happening. They have high ASPD and flee×, but vitality, and by extention health, are low compared to other Knights. Additionally, using two-handed swords pushes their attack power higher than most VIT Knights. Their main method of attack is Twohand Quicken, which increases ASPD by 30%. When faced with multiple foes, they break out Bowling Bash. Finally, Counter Attack× allows for a higher critical chance against evasive or fortified foes. VIT STR 80+ AGI 1-20+ VIT 90-100 INT 1-12 DEX 40 LUK 1 Weapon Elemental or Carded One or Two-Handed Spears VIT Knights are good tanks in Ragnarok Online. They have the highest health and good defense rate, and unlike agility Knights, they usually use shields for added defense and Spear type weaponry. Levels mostly by mobbing, utilizing their tanking ability. SVD STR 100+ AGI 40 VIT 80 INT 1-30 DEX 45-60 LUK 1 Weapon Elemental or Carded One or Two-Handed Spears SVD Knights (STR×/VIT/DEX×) may seem similar to VIT Knights, but they have more uses than just being meatshields. Their damage output is higher while maintaining decent VIT, allowing them to excel at MvP×ing or PvP× in comparison. The typical SVD knight will level primarily on Large sized monsters utilizing pierce or they will make use of Bowling Bash or Brandish Spear for mobbing. Strength should be 100 at a minimum, most knights typically get around 120. This allows knights to be able to gain 1-hit-KO against High Orcs and possibly Minorous. At later levels, these knights will typically go to Thor's volcano and use pierce against Kasas. Intelligence is a variable stat, and general consensus seems to be that at least 12 points in it is necessary. If the player is able to gain 1-hit-KOs while using an Earth Deleter Card, no intelligence may be needed. Agility is not for defence and should only be gotten for the purpose of using Pierce at a faster rate. AGI-Spear STR 100-110 AGI 70+ VIT 40+ INT 1 DEX 40+ LUK 1 Weapons Elemental or Carded Spears Another type of AGI Knights are those who use Spear type weapons. Using high AGI to decrease the ASPD delay of Pierce, AGI Spear Knights can dish out high amounts of damage using elemental spears to rapidly use Pierce on large size monsters. One famous leveling method is Pierce chaining with Aspersio× in Chivalry against Raydrics to Abysmal Knights. The intention of this build, unlike the Two-Handed Sword build is not to dodge 95%, but to deal damage with rapid Pierce and sometimes AoEs before the enemy can do harm to you. For that reason, AGI Spear Knights often have more STR than AGI. AGI-Crit STR 70-80+ AGI 70-90+ VIT 1-30 INT 1 DEX 1-20 LUK 30+ Weapon Carded Two Handed Swords, Muramasa The AGI-Critical aka AGI-LUK Knight is essentially a knight with crit-sin stats. The advantages to this are obvious, Knights have more health than assassins, a passive health regeneration, and are also capable of attaining higher attack speeds. However, this will not be able to match the critical rate of an Assassin, and will have significantly less flee. With the advent of Soul Linkers, this build is much more viable, as even higher ASPD can now be attained with a sword and shield. Muramasa LUK BaseLv + 1 Remaining stats are left to the reader's discretion. This is a special build that relies on the usage of the weapon called Muramasa. Because the Muramasa curse×s the wielder randomly, if the player has one more point of total LUK than their baselevel, the curse effect can be negated. The Morrigane gear set helps immensely with this build, as it lowers the base luk required to meet the curse immunity requirement, as well as giving a large amount of crit and lucky/perfect dodge. Equipment Most Knights have different sets of gear for special purposes, regardless of what their build is. Items from these sets are interchangeable, while some are very situational. For example, a Combat Knife may prove to be more useful than a Fortune Sword in a map rich with Demi Human× monsters, but not against any other race of monsters. These are merely suggestions and examples; the reader should know what exactly best fits them. It also focuses on armor equipment, not just weapons. Note this guide is outdated in some areas as a lot of ingame content has changed, it's a year old, don't quote Rav on it. The guide was also intended for Knights not yet transcended to Lord Knights, hence the lack of Valkyrie Armor and some other weapons. The role of a Knight in WoE used to be more supportive, few ever Provoke×s (or have in the history of Ragnarok Online) and it wouldn't make much of a difference now anyway (aside from everyone having Evil Druid carded armor). Armor switching is also becoming increasing useless. Ultimately, most Knights and Lord Knights brute force their way through PvP/WoE, and it is unlikely there will be a complete detailed guide about either class so play however. Just don't be stupid and miss out on Spear Stab×. + 冗長過ぎる Tanking/Pure Defensive All Knights once shared the same goal of obtaining over 80 DEF×. While this is no longer as desirable for WoE×/PvP with the addition of many defense-ignoring skills or items such as the Ice Pick×, it is still a successful set up for PvM. These armors reduce damage received, which is helpful for tanking MvPs or mobbing. NotesIn short, use armor with the highest base DEF and a high upgrade. +10 would reduce the most damage, but +7s can suffice. Also use equipment that provides considerable Perfect Dodge×. Using armor with high base DEF is important a +6 Cap (4 base DEF) and a +4 Helm (6 base DEF) may appear to have the same overall armor DEF (10). However, each upgrade only adds +2/3 defense. The Cap, in truth, supplies 8 DEF while the Helm delivers 8.67 Sometimes the highest base DEF gear is too limited to over-upgrade. Move onto the second best. Top headgear Helm (6 DEF) Bone Helm (7 DEF) Middle headgear Fin Helm (2 DEF) Lower headgear Iron Cain (1 DEF) Body armor Full Plate [1] (10 DEF) Chainmail [1] (8 DEF) Cards MvPs usually break body armor; Cornutus card prevent this and add 1 DEF. Select monsters use elemental skills that require elemental armor for resistance. Against Dark Lord , a Pasana card ed armor would reduce its painful Meteor Storm× to 25% of the original damage. For general tanking, Peco Peco and sometimes Steel Chonchon cards are still employed. Garment Manteau [1] (4 DEF) Pauldron [1] (5 DEF) Cards Raydric card reduces Neutral damage by 20%. Frequently the best garment card to choose for this purpose. Shield Shield [1] (6 DEF) Cards Racial cards (-30% damage from respective race). Some races lack this kind of card, such as Undead×. In this case, size cards (-25% from respective size, i.e. Mysteltainn -25% from small 1 DEF) can be used. Medusa card ed shields are preferred against Osiris , to counter its Stone Curse×. Footgear Boots [1] (4 DEF) Greaves [1] (5 DEF) Cards Upgrade under +9 - Verit (+8% HP×/SP×), Matyr (+10% HP, AGI +1). Upgrade +9 or more - Firelock Soldier (+10% HP/SP, STR +2). Accessories Safety Ring (3 DEF, 3 MDEF×) Yoyo card ed (Perfect Dodge +5, AGI +1), preferably in Slotted Rosaries (3 MDEF, LUK× +1) Weapons Anything that adds Perfect Dodge or reduces damage. Fortune Sword (Perfect Dodge +20, LUK +5) Combat Knife (-10% damage from Demi Humans) Leveling/+Damage EXP Leveling equipment is the most diverse – nearly anything can be worn. All defensive gear can be replaced with low DEF stat-increasing gear to level faster at the cost of becoming exceptionally vulnerable to monster attacks. Conversely, a financially lacking player might not do so, to reduce Potion consumption. These are some ideas for gear that will contribute to damage output or increased EXP gain if used properly. They will not enable its user to level faster if they die more than it is worth, or are not able to "take on" as many monsters. NotesAny gear that amplifies SP, ATK×, STR, AGI, CRIT will hopefully increase damage output. Achieving strength bonuses always take priority over reaching higher ASPD. When leveling with Brandish Spear or Bowling Bash, +AGI or CRIT gear is nearly useless. Top headgear Slotted Baseball Cap , Cap , Helm, etc with cards Willow (SP +80) / Carat (SP +150 if over +8) / Deviruchi (STR +1) / Nightmare (AGI +1) / Cramp (STR +3 if worn with Tarou Card ) Anything that increases SP or adds stats that benefit DPM Crown of Mistress (SP +100, INT× +2), Ghost Bandana (AGI +2), Hot-blooded Headband (STR +2) Middle headgear Slotted Sunglasses / Glasses with cards suggested for the top headgear, save Carat card Evil Wing Ears (STR +1) Body armor Elemental cards previously mentioned take priority if an elemental attack is too powerful. Otherwise, cards Picky (ATK +10, STR +1), Thief Bug (AGI +1), Pupa (HP +700) Garment Bapho Jr card (AGI +3, CRIT +1) Shield If handling one, racial/size cards. Two handed weapons generally have more ATK, but shields are a nice way of compensating for lack of DEF. Footgear 10% EXP gained and +20% increased damage cards (i.e. Am Mut ; 10% more EXP is gained for every Demi Human monster killed, but each Demi Human monster deals 20% more damage) Cards Male Thiefbug (AGI +2), Firelock Soldier (HP/SP +10%- if footgear is upgraded to +9 or higher, STR +2), Sohee (SP +15%, SP recovery +3%) Accessories If meleeing, Kobold card s (CRIT +4, STR +1) preferably in Brooch es [1] or Ring s [1] if level 90+ Mantis card s (STR +3), preferably in Rings [1] for an easy STR +8 The Sign (ATK +5%) MvP (Killing) Killing MvPs with intent to be the MvPer is different from tanking them, although a lot of the same gear can be carried over. Receiving damage from MvPs rewards tank damage points, so taking as much damage as possible may be ideal. If this is too risky, do not substitute any defense gear for damage gear, besides Safety Rings for Muscle Rings or The Sign. Remember to always use Immortal /correct elemental armor when needed. The weapons used should be very specific to what is being killed. Putting aside Abysmal Knight card s, the best carded weapons are achieved by combing race, element, and size cards. Race and element cards add +20% damage to a specific race, while size cards add +15% damage to a specific sized monster and +5 ATK. If MvPing with Pierce, use a +10 four slotted "2 1 1" Pike. The numbers in "2 1 1" indicate it either has two race cards, one element card, one size card or two element cards, one race card, one size card If a race card is unavailable, use 3 element cards and 1 size card or 2 element cards and 2 size cards (3 1 or 2 2). Likewise if an element card is unavailable. If both race and element do not exist, a quadruple size weapon can be considered. The same method can be used with Katanas, if MvPing with Bowling Bash, although they require high STR to out damage two slotted Two Handed Swords. Sabers only have three slots max, so a 2 1 or 1 1 1 must be made. 2 1 - 2x element 1x race or 2x race 1x element 1 1 1 - 1x element 1x race 1x size Other weapons to consider Ice Pick, Tridents , Brocca PvP PvP× demands excessive armor switching to combat statuses and elements. Defensive gear is useful against most Enchant Deadly Poison× Sonic Blows×, and Double Strafing×, but otherwise reduction gear prevails. A moderate amount of MDEF is good, but it is often overrated 80 MDEF makes Knights susceptible to too much, and isn't needed when little damage is taken with half the MDEF and elemental armors. NotesSTR gear can be used. The extra damage taken from slapping on STR gear is as overrated as 80 MDEF is. Don't forget to bring items like Green Potions to cure the silence× status, or Holy Water to cure curse. Endow Scrolls and Cursed Water are also accommodating. Top headgear Poo Poo Hat (-10% from Demi Humans, 0 DEF - no additional damage taken from Ice Picks) Drooping Cat (15 MDEF, curse resistance +30% - should not be necessary) Middle headgear Cards Willow (SP +80), Nightmare (AGI +1 but also grants immunity to the Sleep× status which can be devastating), Marduk (grants immunity to the Silence status – only to be switched on if Green Potion supply is being threatened) Body armor Elemental armors, if used properly, can reduce more damage than any other piece of equipment in PvP. It is suggested that they are kept in separate types of armor for quick equipping. Key elements Poison ( Argiope card ), Undead× ( Evil Druid card - also stops Stone Curse× and Frozen×), Wind ( Dokebi card ), Shadow× ( Bathory card ), Ghost× ( Ghostring card ), Fire (Pasana card). Unfrozen Silk Robe [1] (+5% resistance to Water attacks, can no longer be frozen 10 MDEF) Garment Ragamuffin (10 MDEF) Cards -30% from element cards (i.e. Dustiness ), Raydric, Frilldora Shield Cranial Mirror Shield [1] (-30% from Demi Humans 4 DEF, 5 MDEF) Cranial Valkyrie Shield × [1] Footgear Crystal Pumps (10 MDEF, LUK +5 – a lot of HP is lost using these instead of carded footgear) Cards Verit (+8% HP/SP), Matyr (+10% HP, AGI +1), Firelock Soldier (+10% HP/SP, STR +2) Accessories Unslotted Rosaries (5 MDEF each) Cards Alligator (5% less damage from ranged and targeted magic attacks each) preferably in Slotted Rosaries (3 MDEF) if level 90+, Horong (enables use of Sight×), Smokie (enables use of level 1 Hide×) Weapons Hydra Skeleton Worker card ed weapons, Ice Pick, etc. Status inflicting weapons (i.e. quadruple stun×, quadruple curse) WoE Most of the PvP gear can be transferred to WoE. Skills and ranged attacks don’t do as much damage however, so not as much gear is mandatory. The most vital are Unfrozen Armor Cranial Shield Status Weapons As a normal Knight, do not focus primarily on killing people - STR gear is not needed. Spamming Provoke on enemy wizards or stat using people to aid guild members or allies is more beneficial. Against the Emperium, Ice Picks are the best weapon available, coupled with Cursed Water. Evil Druid armor is helpful at the Emperium to negate Aspersio from enemy Priests, although another Cursed Water can simply be consumed or weapon switched to remove the Holy× property. Class Data Skills See Swordman Skills for first class skills. Skill Description Levels Type Bowling Bash× Knock targets backward, causing up to 500% damage in a 3x3 cell area that hits twice. 10 Offensive Brandish Spear× Attacks an area of ememies around the caster. Damage for each enemy increases the closer they are to the caster. 10 Offensive Cavalier Mastery× At maximum level removes the 50% ASPD penalty when riding a Peco Peco×. 5 Passive Counter Attack× Block an enemy's attack and automatically perform one critical attack on them, ending the Counter Attack stance. 5 Active Peco Peco Ride× Enables Knights or Crusaders to ride a Peco Peco. 1 Passive Pierce× Strikes a single target for an amount of hits based on target's size. Requires a Spear class weapon. 10 Offensive Spear Boomerang× Must be wielding a Spear weapon. Throws the equipped spear at a single target (the spear does not require retrieval). 5 ffensive Spear Mastery× Adds +4 ATK per skill level to Spear weapons. If the player is riding a PecoPeco, an additional +1 ATK per skill level is added. 10 Passive Spear Stab× Strikes a target enemy and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells. 10 Offensive Twohand Quicken× Temporarily increase Attack Speed when a Two Handed Sword weapon is equipped for the skill's duration. 10 Supportive Quest Skills Skill Description Levels Type Job Level Requirement Quest Charge Attack× Ranged attack Rush a target, dealing more damage depending on how far away you are from it. 1 Offensive 40 Charge Attack Quest Soul Link Knight Spirit enables use of Skill Description Levels Type One-Hand Quicken× Temporarily increase ASPD by 30% when wielding One-Handed Swords. 1 Supportive Job Bonuses The Levels in which one receives a certain bonus Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 STR 4 10 15 21 27 33 46 47 AGI 13 38 VIT 1 3 8 12 17 18 23 29 36 43 INT DEX 5 20 31 40 48 49 LUK 5 20 28 37 ASPD This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. External Links - Knight ・ Lord Knight ・ Rune Knight Knight ・ Lord Knight ・ Rune Knight 2nd ClassSkills Bowling Bash× ・ Brandish Spear× ・ Cavalier Mastery× ・ Charge Attack× ・ Counter Attack× ・ One-Hand Quicken× ・ Peco Peco Ride× ・ Pierce× ・ Spear Boomerang× ・ Spear Mastery× ・ Spear Stab× ・ Twohand Quicken× TranscendentSkills Aura Blade× ・ Clashing Spiral× ・ Frenzy× ・ Fury (2)× ・ Parry× ・ Relax× ・ Spear Dynamo× ・ Traumatic Blow× ・ Vital Strike× 3rd ClassSkills Death Bound× ・ Dragon Breath× ・ Dragon Howling× ・ Dragon Training× ・ Enchant Blade× ・ Hundred Spears× ・ Ignition Break× ・ Phantom Thrust× ・ Rune Mastery× ・ Sonic Wave× ・ Wind Cutter× Quests Knight Job Change Guide ・ Knight Skill Quest ・ Rebirth Walkthrough ・ Rune Knight Job Change Guide Weapons× One Handed Sword× ・ Spear× ・ Two Handed Sword× - Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Knight | Classes | Swordman | Articles Needing Interwiki Links
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ローグ もう一度スキル確認します シックスセンス(20) ロングスロー(8) ディスオーダー(20) ダークサイト(20) ダブルスタブ(20) ラッキーセブン(20) 計全6スキル(108ポイント)詳しいスキルはこちら この108ポイントから61ポイントまで減らすには1つ1つのスキルの役割を考えなくては!考えてみたのが↓ センス … ○ なるべくほしい ロング … ◎ 必須! ディス … △ ダークサイトあげれる分のみ サイト … ○ Maxのほうが便利 スタブ … × こっち斬ですね ラッキー … ◎ 一生使う主力! みればわかるとおり ロングスロー&ラッキーセブンはMAX 28p ディスオーダーは最低条件の3 3p スタブは基本的に振らない 0p この計31@は決まりました@30pはどうしましょう! センスとダークどちらかを選んでください! ということで 狩り重視 経済重視 にわかれると思います <それではスキルの振り方> Lv スキル 一言 10 lucky_seven.gif+1=1 攻撃スキルを覚えて火力をあげる 11 six_sense.gif+3=3 ロングスローの条件達成 12 long_throw.gif+3=3 射程距離を伸ばします 13 long_throw.gif+3=6 14 long_throw.gif+2=8lucky_seven.gif+1=2 射程マックス 15 lucky_seven.gif+3=5 火力を高めていく 16 lucky_seven.gif+3=8 17 lucky_seven.gif+3=11 18 lucky_seven.gif+3=14 19 lucky_seven.gif+3=17 20 lucky_seven.gif+3=20 ついにマックス 21 six_sense.gif+3=6 回避・命中を高めます 22 six_sense.gif+3=9 ☆ここから分かれます!☆ Lv 狩り重視 経済重視 一言 23 six_sense.gif+3=12 six_sense.gif+1=10disorder.gif+2=2 経済は10でストップ 24 six_sense.gif+3=15 disorder.gif+1=3dark_sight.gif+2=2 25 six_sense.gif+3=18 dark_sight.gif+3=5 26 six_sense.gif+2=20disorder.gif+1=1 dark_sight.gif+3=8 狩り型はセンスMAX 27 disorder.gif+2=3dark_sight.gif+1=1 dark_sight.gif+3=11 28 dark_sight.gif+3=4 dark_sight.gif+3=14 29 dark_sight.gif+3=7 dark_sight.gif+3=17 30 dark_sight.gif+3=10 dark_sight.gif+3=20 1次スキル終了! 結果比較 スキル 狩り重視 経済重視 six_sense.gifシックスセンス 20 10 long_throw.gifロングスロー 8 8 disorder.gifディスオーダー 3 3 dark_sight.gifダークサイト 10 20 double_stab.gifダブルスタブ 0 0 lucky_seven.gifラッキーセブン 20 20
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+NRF側開幕シャワーグレ 梯子の左下と手前の木箱の右端を合わせる 鉄骨の右下に合わせる(Tab押しながらだと見やすい)、RMそのまま投げ ここに落ちる、少し難しいので練習が必要 +シャワーから連通 縦はここ 横はここ RMしゃがみ投げ ここに落ちる +NRF開幕キャット下 ここに合わせる 右の建物の出っ張りの下側を目印にする、RMジャンプ投げ ここに落ちる +1外週から2中 ここに立つ RMジャンプ投げ ここに落ちる +武器庫外周から2坂下 ここに合わせる RMジャンプ投げ ここに落ちる +1上からテロ下 ここから この辺でそのまま投げる SRじゃなかったら避けられるかも
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テストなう
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A boat has right of way when another boat is required to keep clear of her. However, some rules in Sections B, C and D limit the actions of a right-of-way boat. 解説 No Data 10 ON OPPOSITE TACKS 11 ON THE SAME TACK, OVERLAPPED 12 ON THE SAME TACK, NOT OVERLAPPED 13 WHILE TACKING 10 ON OPPOSITE TACKS When boats are on opposite tacks, a port-tack boat shall keep clear of a starboard-tack boat. 11 ON THE SAME TACK, OVERLAPPED When boats are on the same tack and overlapped, a windward boat shall keep clear of a leeward boat. 12 ON THE SAME TACK, NOT OVERLAPPED When boats are on the same tack and not overlapped, a boat clear astern shall keep clear of a boat clear ahead. これらは、異なるタックの場合(10)、オーバーラップしている同じタックの場合(11)、 オーバーラップしていない同じタックの場合(12)について、どの艇に航路権があるかを定めています。 それぞれの状況で、スターボードタック艇、風下艇、クリアアヘッドの艇が航路権を持っています。 すなわち、ポートタック艇、風上艇、クリアアスターンの艇は航路権を持つ艇を避けなければいけません。 13 WHILE TACKING After a boat passes head to wind, she shall keep clear of other boats until she is on a close-hauled course. During that time rules 10, 11 and 12 do not apply. If two boats are subject to this rule at the same time, the one on the other’s port side or the one astern shall keep clear. これは、タック中の艇が、周囲の艇を避けなければならないことを定めています。 ここでのタック中とは、『風位を越えてから次の[[クローズ]]の角度になるまで』です。このとき、10、11、12は適用されません。 また、二艇が同時にタック中の場合、左右の位置関係では左側の艇が、前後の位置関係では後ろの艇が避けなければなりません。
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RISE OF NIGHTMARES メーカー セガ 発売日 2011年9月8日 対応機種 Xb36(Kinect専用) Kinect専用の体感ホラーアドベンチャー 列車内で起きた大量殺戮を引き金に、不気味なクリーチャーや凶悪なデストラップが待ち受ける悪夢のような世界へに迷い込んでしまう Xbox 360 ら行 チラシの裏 PR Rise of Nightmares (輸入版) - Xbox360
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最終更新日時:2017-02-26 06 38 34 (Sun) Artifacts of Might(Germanny's Dungeon Master Resource) Toorumモード 武器 杖 爆弾 防具 その他 食料 鍵・硬貨・宝石 Artifacts of Might(Germanny's Dungeon Master Resource) http //www.nexusmods.com/legendofgrimrock2/mods/49/? http //www.nexusmods.com/legendofgrimrock2/mods/48/? Germanny氏製作 Dungeon Master素材追加MOD。 追加素材は単品で配布されている為、他のMODにも採用されてたりする。 ダンジョンは全7階層。無印のアイテムは一部を除いて登場しない。 Lvアップ時の入手スキルポイントは2ポイントだが、敵の復活無し・召喚ゾンビのExpが0仕様の為、無印ほどLvは上げられない。 (種族HumanでFarmerはLv14・その他職業はLv9が最大) Firearmsの性能が大幅アップ。(威力:約1.5~2倍・待機時間:約0.5倍~) Toorumモード搭載。 Toorumモード 名前をToorumにして開始するとToorumモードになる。 名前がToorumになっているキャラをインポートしても同様。 どちらの場合もレベルはリセットされ、Toorum一人で開始することになる。 新規作成の場合は選んだ職業以外は全て以下の値に修正される。 インポートの場合は以下のものを引き継ぐ。 インポート元の職業(カスタム除く) 魔法の使用履歴(カスタム除く) スキルや能力値補正以外で上昇した属性Resist値(例:Tome使用による上昇) 他は全て初期値or以下の値に修正される。 名前 種族 性別 所持スキル(共通)・備考 Toorum Human Male Thunderstruck(Cooldown半減)・Tough・Skilled移動速度1.5倍 職業名 Health Energy Str Dex Vit Wil 所持スキル Alchemist 95 75 15 16 15 15 Alchemy 2・Firearms 1Armors 1・Earth Magic 1 Barbarian 150 30 20 15 16 10 Athletics 1・Light Weapons 1Heavy Weapons 2・Throwing 1 Battle Mage 90 110 14 15 14 18 Concentration 1・Armors 2Fire Magic 1・Earth Magic 1 Farmer 100 50 16 15 16 14 Athletics 1・Earth Magic 2 Fighter 110 40 18 15 16 12 Light Weapons 1・Heavy Weapons 1Armors 2・Earth Magic 1 Knight 120 30 19 14 18 10 Heavy Weapons 1・Armors 3Earth Magic 1 Rogue 85 50 14 21 14 12 Light Weapons 1・Missile Weapons 1Critical 1・Dodge 2 Wizard 65 145 12 14 12 23 Concentration 1・Fire Magic 1Air Magic 1・Earth Magic 2 武器 アイテム名 攻撃力 Specialattack名 消費 弾数 装備Lv特性 追加性能 必要Lv特性 重量 待機時間 威力 溜め時間 待機時間 Falchion 6-18+Str - - - Light Weapons 0Sword Accuracy+5 1.0kg 4.8Sec - - - Fencing Rapier 3-10+Dex Thrust 25 - Light Weapons 1Sword・Dagger Accuracy+15 Light Weapons 3Accuracy+50 0.6kg 3.0Sec 6-20+Dex 1.0Sec 3.0Sec Arming Sword 6-19+Str Thrust 25 - Light Weapons 1Sword Accuracy+4 Light Weapons 3Accuracy+50 1.1kg 3.4Sec 12-38+Str 1.0Sec 3.4Sec Light Sabre 8-24+Str Flurry of Slashes 40 - Light Weapons 2Sword Accuracy+12 Light Weapons 4Accuracy+20 1.2kg 3.5Sec (4-12+Str)×3 1.0Sec 5.2Sec Viking Sword 16-49+Str Cleave 40 - Heavy Weapons 4Two Handed・Sword Accuracy+12 Heavy Weapons 4Pierce 10 1.9kg 4.0Sec 40-123+Str 1.0Sec 6.0Sec Samurai Sword 13-39+Str Flurry of Slashes 40 - Light Weapons 4Sword Accuracy+10 Light Weapons 4Accuracy+20 1.1kg 3.5Sec (6-19+Str)×3 1.0Sec 5.2Sec Vorpal Blade 13-40+Str Dispelling Slash 25 - Light Weapons 3Sword Energy+15Accuracy+15 Light Weapons 4Accuracy+15・Dispel属性 1.6kg 4.0Sec 30-90+Str 1.0Sec 4.0Sec Delta 14-42+Str - - - Heavy Weapons 4Two Handed・Sword Energy+5Accuracy+13Pierce 20 2.6kg 3.6Sec - - - Fury Fire 12-37+Str Fireball 25 9回 Light Weapons 3Sword Accuracy+5 Light Weapons 3・Concentration 1 1.2kg 4.0Sec Lv5 1.0Sec 5.0Sec Bolt Blade Shock 13-40+Str Lightning Bolt 25 9回 Light Weapons 3Sword Accuracy+5 Light Weapons 3・Concentration 1 1.2kg 3.8Sec Lv5 1.0Sec 5.0Sec The Inquisitor 27-82+Str Cleave 40 - Heavy Weapons 5Two Handed・Sword Energy+5Accuracy+13 Heavy Weapons 4Pierce 10 3.0kg 4.2Sec 67-205+Str 1.0Sec 6.3Sec Diamond Edge 14-43+Str Diamond Sunder 50 - Light Weapons 4Sword Accuracy+15Pierce 10 Light Weapons 5Accuracy+15・防御無視+低下 0.8kg 3.3Sec (9-27+Str)×3 1.0Sec 6.6Sec Pick Mattock 8-24+Str - - - Light Weapons 0Axe・Pick Accuracy-8 3.5kg 5.5Sec - - - Double Axe 17-52+Str Cleave 40 - Heavy Weapons 3Two Handed・Axe Heavy Weapons 4Pierce 10 7.5kg 5.5Sec 42-130+Str 1.0Sec 8.2Sec Hardcleave 32-96+Str Cleave 40 - Heavy Weapons 5Two Handed・Axe Heavy Weapons 4Pierce 10 7.0kg 5.0Sec 80-240+Str 1.0Sec 7.5Sec Stick 1-3+Str - - - Light Weapons 0Mace 0.8kg 2.5Sec - - - Wooden Club 7-22+Str Bash 25 - Heavy Weapons 0Mace Accuracy-5 Heavy Weapons 2Pierce 10 6.5kg 7.0Sec 14-44+Str 1.0Sec 10.5Sec Mace 11-33+Str Stun 35 - Heavy Weapons 3Mace Pierce 10 Heavy Weapons 3Stuned 30% 4.0kg 4.0Sec 22-66+Str 1.0Sec 6.0Sec Stone Club 22-66+Str - - - Heavy Weapons 4Two Handed・Mace Accuracy-5 9.0kg 9.0Sec - - - Spiked Flail 13-40+Str Stun 35 - Heavy Weapons 3Mace Pierce 5 Heavy Weapons 3Stuned 30% 4.0kg 4.0Sec 26-80+Str 1.0Sec 6.0Sec Mace of Order 20-60+Str Crush 40 - Heavy Weapons 5Mace Pierce 15 Heavy Weapons 5防御無視 4.1kg 3.0Sec 36-108+Str 1.0Sec 4.5Sec Stormring Shock 8-25+Dex Lightning Bolt 25 9回 Light Weapons 0Dagger Concentration 1 0.1kg 2.5Sec Lv3 0.1Sec 2.5Sec Flamitt Fire 10-31+Dex Fireball 25 9回 Light Weapons 0Dagger Concentration 1 0.3kg 2.5Sec Lv3 0.1Sec 2.5Sec Eye of Time Cold 12-36+Dex Freeze 25 5回 Light Weapons 0Dagger Concentration 2Frozen 7秒 0.1kg 2.5Sec Cold 30 1.0Sec 5.0Sec Longbow 7-21+Dex Volley 40 - Missile Weapons 0 Missile Weapons 5 1.1kg 4.2Sec (7-21+Dex)×2 1.0Sec 6.3Sec Boulder 5-15+Str - - - Throwing Weapons 0 8.0kg 8.0Sec - - - Log 2-6+Str - - - Throwing Weapons 0 1.0kg 7.0Sec - - - Throwing Dart 3-10+Str - - - Throwing Weapons 0 0.1kg 3.5Sec - - - Poisoned Throwing Dart 3-10+Str - - - Throwing Weapons 0 Poisoned 25% 0.1kg 3.5Sec - - - Slayer Damage+8 - - - AmmoArrow 0.1kg - - - - Horn of Fear - Cause Fear 30 - Concentration 2 0.5kg - - 1.0Sec 5.0Sec 杖 アイテム名 攻撃力 Specialattack名 消費 弾数 装備Lv特性 追加性能 必要Lv特性 重量 待機時間 威力 溜め時間 待機時間 Oak Wand - - - - Concentration 1 Energy+1 1.0kg - - - - Oak Staff - - - - Concentration 1 Energy+2Willpower+1 2.2kg - - - - Yew Staff - - - - Concentration 2 Energy+10Willpower+1 2.3kg - - - - Teowand - - - - Concentration 2 Energy+15Willpower+1 1.0kg - - - - Snake Staff - Heal 50 5回 Concentration 1 Energy+10Vitality+1Willpower+1 Concentration 2全員のHealth 100回復 2.1kg - - 2.0Sec - Staff of Manar - Dispel 40 9回 Concentration 2 Energy+20Willpower+2 Concentration 2 2.9kg - Lv5 1.0Sec - Staff of Claws - Darkbolt 25 9回 Concentration 2 Energy+25Willpower+3 Concentration 2 2.4kg - Lv3 1.0Sec - Dragon Spit 10-30+Will Cast Spell 0 - Concentration 1Reach Light Weapon Energy+10Willpower+2Accuracy+5 Concentration 1 0.8kg 4.0Sec - 0.1Sec - Sceptre of Lyf - Heal 50 9回 Concentration 2 Energy+20Vitality+2Willpower+2Poison無効Disease無効 Concentration 2全員のHealth 100回復 2.1kg - - 2.0Sec - Power Gem - Fireburst 25 - Concentration 2 Energy+10Strength+2 Concentration 2 0.8kg - Lv3 1.0Sec 5.0Sec Firestaff - - - - Concentration 2 Energy+10Attributes+1 2.0kg - - - - Firestaff with Power Gem - Invoke 50 - Concentration 2 Energy+35Attributes+3Energy Regeneration Rate+20% Concentration 3・Fire Magic 5 2.8kg - Fire 100 1.0Sec 5.0Sec 爆弾 アイテム名 攻撃力 備考 装備Lv特性 追加性能 重量 待機時間 FUL Bomb Fire 100・15 中心にダメージ中心+前左右に継続ダメージ Throwing Weapons 0Bomb 0.8kg 2.5Sec VEN Bomb Poison 50・20 中心+前左右にダメージ Throwing Weapons 0Bomb Poisoned 50% 0.8kg 2.5Sec Blue Magical Box Frost 15 Throwing Weapons 0Bomb Frozen 10秒 1.0kg 4.0Sec Green Magical Box Frost 25 Throwing Weapons 0Bomb Frozen 10秒 1.0kg 4.0Sec Spore Dust Poison 5 食べるとFood-100・Diseased 30% Throwing Weapons 0Bomb・Consumable 0.1kg 2.5Sec 防具 アイテム名 性能 備考 特性 重量 Hide Shield Evasion+2 Shield 1.8kg Fist Buckler Evasion+3 Shield 1.5kg Wooden Shield Evasion+5 Shield 3.8kg Bossed Shield Evasion+6 Shield 3.3kg Full Metal Shield Evasion+8 Shield 4.0kg Shield of Lyte Evasion+12Protection+3 Shield 2.0kg Shield of Darc Evasion+8Protection+6 Shield 3.3kg Calista Protection+1 Helmet 1.3kg Crown of Nerra Protection+1Willpower+3 Helmet 1.5kg Berserker Helm Protection+4 Light ArmorHelmet 1.1kg Iron Barbute Protection+5 Heavy ArmorHelmet 1.8kg Casque'n Coif Protection+7 Light ArmorHelmet 2.0kg Steel Barbute Protection+9 Heavy ArmorHelmet 1.5kg Plate Armet Protection+10 Heavy ArmorHelmet 1.9kg Helm of Lyte Protection+21 Heavy ArmorHelmet 1.0kg Helm of Darc Protection+24 Heavy ArmorHelmet 3.2kg Mail Aketon Protection+7 Light ArmorChest Armor 6.5kg Torso Plate Protection+10 Heavy ArmorChest Armor 10.8kg Mithral Aketon Protection+11Resist Cold+5 Light ArmorChest Armor 5.2kg Flamebain Protection+10Resist Fire+24 Light ArmorChest Armor 5.7kg Plate of Lyte Protection+21 Heavy ArmorChest Armor 6.0kg Plate of Darc Protection+24 Heavy ArmorChest Armor 12.4kg Leg Mail Protection+7 Light ArmorLeg Armor 5.3kg Leg Plate Protection+10 Heavy ArmorLeg Armor 5.2kg Mithral Leggings Protection+11Resist Cold+5 Light ArmorLeg Armor 4.1kg Powertowers Protection+18Strength+5 Heavy ArmorLeg Armor 8.1kg Poleyns of Lyte Protection+21 Heavy ArmorLeg Armor 2.3kg Poleyns of Darc Protection+24 Heavy ArmorLeg Armor 6.2kg Mail Boots Protection+7 Light ArmorBoots 1.6kg Foot Plate Protection+10 Heavy ArmorBoots 2.3kg Mithral Boots Protection+11Resist Cold+5 Light ArmorBoots 1.2kg Boots of Speed Protection+4Dexterity+2 移動速度UP(最大1.5倍)(1+(0.5/PT人数)×装備人数)倍速Toorumモード時も同様 Boots 0.3kg Greaves of Lyte Protection+21 Heavy ArmorBoots 0.8kg Greaves of Darc Protection+24 Heavy ArmorBoots 2.3kg Cloak of Night Evasion+4Dexterity+4 Cloak 0.4kg Choker Protection+1 Necklace 0.1kg Ekkhard Cross Willpower+2Health RegenerationRate+20% Necklace 0.3kg Feral Pendant Willpower+5 Necklace 0.2kg Gem of Ages Willpower+2Energy RegenerationRate+25% Necklace 0.2kg The Hellion Strength+4Dexterity+4Resist Cold-50 Necklace 0.2kg Illumulet 周囲が少し明るくなる複数人装備による効果の重複なし Necklace 0.2kg Moonstone Energy+15 Necklace 0.2kg Jewel Symal Resist Fire+30Resist Shock+30Resist Poison+30Resist Cold+30 Necklace 0.2kg その他 アイテム名 性能 備考 特性 重量 Ashes 0.05kg Chest 収納数16 Container 2.8kg Corbamite 0.0kg Rabbit's Foot Evasion+2Critical Chance+2% 複数所持による効果の重複あり 0.1kg Rope 効果:Climb Down待機時間:4.5Sec Usable 2.0kg Bone 0.3kg Shredded Rags 0.2kg Scrap Metal 1.1kg Screws and Bolts 0.4kg Metal Patch 1.5kg Toolbox 修理工具 Usable 2.8kg 食料 アイテム名 回復量 備考 特性 重量 Waterskin 250×4回 Energy 25回復Farmer入手Exp0泉で補充可 ConsumableWater 0.3~1.1kg Water Flask 500 Energy 50回復Farmer入手Exp0泉で補充可 ConsumableWater 0.5kg Bread 400 Consumable 1.0kg Cheese 550 Consumable 0.8kg Fresh Cheese 600 Consumable 0.8kg Corn 200 Consumable 0.3kg Mushroom Slice 180 Consumable 0.3kg 鍵・硬貨・宝石 アイテム名 備考 特性 重量 Mirror of Dawn Key 0.3kg Magnifying Glass Key 0.3kg Gold Coin KeyCoin 0.05kg Silver Coin KeyCoin 0.02kg Copper Coin KeyCoin 0.02kg Mystic Blue Gem Gem 0.2kg Mystic Green Gem Gem 0.2kg Mystic Yellow Gem Gem 0.2kg Cross Key Key 0.1kg Emerald Key Key 0.1kg Gold Key Key 0.1kg Iron Key Key 0.1kg Master Key Key 0.1kg Key of B Key 0.1kg Onyx Key Key 0.1kg Ra Key Key 0.1kg Ruby Key Key 0.1kg Sapphire Key Key 0.1kg
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攻撃ヒット時、1%の確率で敵が即死する
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